GTA San Andreas : San Fierro Missions. Carl, Cesar, Kendl and Truth enter the garage in San Fierro. CJ is furious that Claude gave him this heap of rubbish instead of a pink slip. It clearly isn't a garage, but Kendl is determined to make it into a garage. It would take a lot of hard work, but she manages to persuade CJ, and they decide to give it a go. If you are going to make this place into a garage, you will need a few workmen.
![]() Truth knows a few guys, so lets go for a ride. Get in the car with Truth. First, you are going to pick up two guys, Jethro and Dwaine, whom Truth met in the '8. Fierro Lovin, apparently. ![]() They used to work on marine engines until the mob (Vercetti) bought out their business in Vice City - - now they will take any old job. Goto the garage in Easter Basin (blue blip on the radar) stop in the red marker and beep the horn (L3) to pick up Jethro, who at the time, is busy working under a car. Truth explains that this is Viatnamese gang territory, belonging to Da Nang Boys. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Saints Row: The Third (Saints Row 3) for Xbox 360. Truth wants you to swing by the hospital, but he won't say why. Stop in the red marker, and a van is seen passing by. ![]() That's all Truth wanted to see. Now go and pick up Dwaine, who is working at a Hotdog Van near a tram terminal in Kings. Again, stop in the red marker and sound the horn. Dwaine has some things to deal with first, so Carl describes the location of the garage and he agrees to meet them there later. Truth now wants you to goto the cop station in downtown. Stop in the red marker, and the same van that was seen at the hospital passes by. Next, goto Zero's RC shop. Zero is the electronics guy, a real genius. When you arrive at the store, Zero is outside playing with his RC chopper. Stop in the red marker, and after some talk, Zero climbs in. Get back to the garage in Doherty, and stop in the red marker. A cutscene begins, and everybody is introduced. Kendl explains her new ideas to CJ. In order to make money, she wants to do property development, like this garage for example - - they develop it, and then sell it. Or, they simply develop the property and run it as a business.*Zero phones to tell you that his landlord is selling his RC shop. CJ is looking to invest, so stop by later to discuss. Carl recieves a phonecall from Tenpenny. He reminds you of the weed that Truth supplied earlier to frame one of the C. R. A. S. H team's enemies. Tenpenny wants you to put the weed in the guy's car, and give WE TIP a call. Carl snaps, and immediately refuses to snitch, but Tenpenny explains that the man is a D. A, so Carl is willing to do it. The D. A is on his way to the Vank Hoff Hotel in Downtown San Fierro. Stop in the red marker outside Big Pointy Building, and some instructions are given. The hotel operates a valet service. The D. A will be there shortly to drop off his car. Follow the valet to the underground car park and waste him, but make sure nobody is watching. Collect the valet's uniform, get to the valet port and wait with the other valets. The D. A is driving a blue merit - - remember what it looks like, as you will need to indentify it when it arrives. Make sure the other valets don't service it first. When the D. A arrives, another valet will make a comment. Get in the D. A's car, and speed off to the Doherty garage. A time limit appears on- screen, and you have 2. Stop in the red marker, and the drugs are planted. You must get the car back to the valet spotless, otherwise the D. A will notice. If at this point, you have under 4. Take your time, and concentrate on your destination, not the clock. If the car is damaged, you will need to go all the way back to the Doherty garage and get it repaired. Park the car in the space shown. A valet is coming to collect it, so go back up and call WE TIP. The police arrive, stop the D. A, and find the drugs inside his car. The D. A is arrested. The valet missions are now unlocked, and also the valet uniform which you can collect from your wardrobe. The construction site workers have been mocking Kendl, and she isn't a happy lady. Cesar wants to teach them a lesson, but Carl insists that he does it, as he needs more land anyway. You must scare off the construction firm. Destroy all of the portables and kill the foreman. Construction machinery will help destroy the portables (Dozer). You must destroy all of them before the cops arrive, and a 3 minute timer starts as soon as you destroy the first. Simply drive into the portables, and they will collapse, but make sure you don't hit the explosive barrels. The site is populated by workers, many of whom carry weapons. They will attack as soon as you enter the dozer. Drive over them, or get out the vehicle and attack, to stop them interefering with your task. The foreman comes out of the toilet, to see the mess you have created. He runs back inside. Still using the dozer, push the mobile toilet into the ditch and bury him under the concrete. To bury him, get in the cement mixer and position it in front of the hole. Watch, as the foreman is buried alive.*Jethro calls to tell you about a driving school thats just down the road from the garage. You might want to visit sometime. Carl is talking to Cesar on the phone. Cesar's cousin called and gave him a tip about a Ballas car heading to San Fierro to score yay. You must find out who is supplying them. Cesar picked them up at the Mulholland Intersection and is trailing them just now. Go and pick up Cesar in Red County. Get in his lowrider, and make your way to Angel Pine, where the Ballas were seen heading towards. Drive carefully as there is no rush. If you destroy the vehicle the mission is automatically failed. Stop in the red marker at Angel Pine, and go up onto the roof. Follow Cesar to the red marker. You are given a camera (with unlimited shots) and you cannot change your weapon at this point. You are looking towards the Cluckin' Bell, and your task is to photograph the face of each target. However, you must be quick. Use the R2 and L2 buttons to zoom in and out. After about 1. 0 seconds, Ryder will enter the Cluckin' Bell carpack via the back. Once he gets out of his car, a red arrow will appear above his head. Zoom in and photograph his face. Shortly after, T- Bone Mendez will enter the carpark the same way Ryder did. Again, zoom in and photograph him when the red arrow appears. Quickly zoom out and look towards the right of the Cluckin' Bell. Here you will see Mike Toreno. Zoom in and photograph his face, and then watch as Jizzy B moves in from the left. Photograph Jizzy's face. Carl and Cesar drive to the garage down the road to avoid being seen. They split up. Notice that you still have the unlimited camera. You can keep this until you overwrite the slot or get busted/wasted. Respect +Woozie is explaining to Cesar that him and Carl are friends. Carl asks Woozie to name the people in the photos that you took. Woozie's assistant, Su Xi Mu, jumps in. Thats the Loco Syndicate, he says. The first guy (he points to Mike Toreno) runs things, but he doesn't know his name. The second is T- Bone Mendez, he's the muscle and the third is Jizzy B, the biggest pimp in town. He helps setup the deals. Woozie says that Jizzy runs the pleasure domes club in the old fortress under the Gant Bridge. Goto Jizzy's club, and stop in the red marker. Carl explains to Jizzy that he'd be willing to offer his services. Co- incidently, Jizzy needs a few jobs done. Some lunatic has been messing with his girls, and he killed two of them last week. Find out what it's all about. First, however, you must drop off one of his girls at the hotel in Downtown. Get inside the pimpmobile and drop her off. Jizzy speaks to you on the carphone. Waste the pimp in Hashburry who has been messing with his girls. Stand well away, or the pimp will run and you are forced to chase. Take him out from a distance, and get back in the pimpmobile. Jizzy calls again, and says that some of his girls in Foster Valley have been getting knuckled over. Save Jizzy's girl! A health bar appears for the ho, and you must save her before it runs out. Drive under the intersection where the ho is, and kill the two enemies. Get back in the pimpmobile and once again, Jizzy calls. Apparently you're bad luck to him. The ho that you dropped off at the hotel wants out of the business! Her sugar daddy has persuaded her to stay off the streets. Go and make an example out of them. Stop in the red marker at the hotel in Downtown, and watch as the preacher and his protection leave the building. Kill all of them, by doing a drive- by shooting. Misappropriation | GTA Wiki | FANDOM powered by Wikia. Misappropriation. None"Now, there's a ruined town out west of here. Aldea Malvada. And there's some piece of shit DEA officer meeting with an FBI agent with a dossier. Now, CJ, you get the dossier and you make both of them disappear!"―Frank Tenpenny. Misappropriation is a mission given to protagonist. Carl Johnson by Officer Frank Tenpenny in Grand Theft Auto: San Andreas during CJ's stay in Las Venturas. It can be accessed through their residence in Prickle Pine, Las Venturas and is unlocked once the mission Intensive Care is completed, though it doesn't need to be done immediately after that mission. Mission. Carl visits C. R. A. S. H. at their house in Prickle Pine and finds the duo getting a grill ready. Things start out normal, but a paranoid Tenpenny reveals that their careers are in jeopardy and Tenpenny needs Carl to get a dossier containing dirt on the duo and kill the DEA and FBI agents. Carl heads to Aldea Malvada and intercepts the meeting, killing the duo and claiming the dossier. Walkthrough. After the cutscene, take a vehicle of choice to Aldea Malvada in Tierra Robada. Options include vehicles with strong off- road capabilities, a motorcycle, or the jetpack. Once Carl arrives at the ruins, he discovers the place is surrounded by FBI agents, with the target hidden. If Carl is spotted by any of the agents or any guns are fired (including the sniper rifle and silenced pistol), the target will be alerted and run to a nearby Maverick helicopter. Carl must then fight his way through the agents, get to a second Maverick parked nearby and give chase. The target travels to Las Venturas, landing on the helipad above the Emerald Isle parkade. At that point, the AI- controlled target may do one of a number of things. He may jump off the building, parachuting to the ground. Or he may run down the stairs into the parkade and steal an everything- proof Buffalo and attempt to escape by road. If it happens, the target will head to underground parking lot east of Emerald Isle. Few more FBI agents are already waiting for him (and Carl) there. Carl must kill target and recover the dossier. Depending on the player's skill and luck, there are several options for completing the mission. For example, a skilled sniper may be able to kill the target before he reaches the helicopter, or even before Carl is spotted at Aldea Malvada. If this happens, Carl must pick up the dossier before one of the agents does, otherwise, the agent will take the helicopter and the mission will proceed as before. It is possible for Carl to scale the hillside to the west of where the helicopters are parked while equipped with an SMG or dual machine pistols and make short work of the original target and the agents before any helicopters launch. Another alternative is available to the player if they have completed the pilot school with all gold medals, as there is no time limit to this mission they can grab the Hunter from the airstrip and use the chaingun to annihilate the target and all other FBI agents. If both helicopters are destroyed before the target can get into them, he will be unable to flee and will just attack the player. At no point must the helicopter the target is piloting be destroyed while it's in the air, otherwise the dossier Tenpenny wants will be lost and the mission will fail. Warning: at one point in the chase, the target's helicopter will lead Carl's chopper over Area 6. Doing so will result in a 5- star wanted level and the base's SAM installations (evidently repaired since the events of Black Project) will fire upon Carl's helicopter. Even if Carl manages to evade the SAMs, the 5- star rating will remain when he arrives at the Emerald Isle, making the resulting chase through the parkade and into the streets virtually impossible with all the police activity. To avoid this scenario, try to fly north of the Area 6. Note: as the video walkthroughs below illustrate, the wanted level and SAM attacks do not always happen, but are known to occur on the PS2 version. An alternative is to always keep up with the target helicopter at a good pace. That way, when the target helicopter lands, you can also land at about the same time and kill the target on the helipad before he gets a chance to escape. Note: If you are close enough to the target before he escapes from the helipad, he will pull out an MAC- 1. When killed, he drops an AK- 4. MAC- 1. 0. The mission ends the moment Carl retrieves the dossier, however, he will still remain under attack by federal agents if this happens at Aldea Malvada, and any wanted levels attained will remain (unlike most missions that remove the wanted level once completed). Mission objectives. In order to complete the mission the player must. Kill the target and grab the evidence dossier. The target is dead and has dropped the evidence dossier, grab it before anyone else does. Post mission phone call. Frank Tenpenny: Carl! You got that dossier? Carl Johnson: Yeah, I got the files. What you want me to do with 'em? Frank Tenpenny: We need to meet up someplace quiet and take care of things. There's a ghost town, Las Brujas in the devil's Castle, you know it? Carl Johnson: Yeah, I'll find it. Frank Tenpenny: I know you will. I'll see you there. Carl. Gallery Trivia The FBI agents carry AK- 4. Micro- SMGs. This is the only mission in which they use AKs. However if you kill the target before he gets into the helicopter, the agents will revert to using Micro- SMGs. There is a Heat- Seeking Rocket Launcher with 1. This mission has one of the most variable spans in the game. The player has many options from where to kill the dossier carrying agent (parachuting through a Stuntplane, assassinating with a Knife or Silenced Pistol, or even snipe from a Sniper Rifle or blowing the dossier carrier up using a Hunter, or even doing a fly- by with a Jetpack and a one handed weapon) and if failed, his Maverick would fly to The Emerald Isle, giving a long chase. The chase would fly among Area 6. The carrier would also eventually run, making a really easy shot. If failed again, there would be many ways to kill the carrier - One could be using a rocket- launcher to blow up the Buffalo, making a simple drive- by, or even ramming. If failed again, he would lure the player to Roca Escalante's carpark opposite of the V- Rock Hotel. He would get out of the car, then start running out of the carpark. The floor would be filled with FBI Agents. The carrier would escape in the foot (despite the presence of many Buffalos), then run. He would be eventually be run over by a Cheetah, eventually having no objective left but to pick up the dossier and the mission would be complete. A way to skip all the gunfight with FBI, and fly the helicopter to "no fly zone" area is very simple, just kill the agent who takes the dossier before he reaches the helicopter, take the document, and leave with the parked helicopter in there. In the parking lot, there are 2 Buffalos parked, one is damage, explosion, and fire proof and one is normal, for the normal car, if you shoot the agent that is about to steal the everything- proof Buffalo and you grab the document, the car doors will unlock and free to take, for the everything- proof Buffalo, this will require a Tractor because the car doors on the everything- proof Buffalo will remain locked, and you must tow it to any safehouse, (Towing it with a Tow Truck will cause the Buffalo will disappear from the hook) and the everything- proof Buffalo will be saved. If the carrier reaches The Emerald Isle, he will escape in a Buffalo and jump off the ramp at level 5 and drive to an underground carpark southwest of the Roca Escalante Police Station where there will be 3 Buffalos and the informant will be aided by several FBI agents unless he is killed upon abandoning the helicopter. When the player reaches The Emerald Isle, he/she does not need to take the Buffalo, as FCR's- 9. Flashes, Jesters and Elegies and other fast cars or bikes will spawn and occasionally, Coaches will spawn, forcing the player to take the Buffalo or a slow car e. Perennials or even Bravuras. Following the informant to the car park would be useful to find a minigun, as one usually spawns there. If Carl completes the mission while still at Aldea Malvada, one of the helicopters will remain at the site, though the federal agents' vehicles will disappear. A Sanchez will also be found parked among the ruins.
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